Wednesday, October 19, 2016

Learn clojure.spec (cljs,spec) interactively

There is one fantastic tool called klipse which allows you to run Clojurescript interactively in the browser. It is even more helpful when it allows you to learn something like clojure.spec by examples that actually run in realtime and which you can change and see how everything works: http://blog.klipse.tech/clojure/2016/05/30/spec.html

Friday, December 18, 2015

Clojurescript/Reagent: How to start in 1 minute


What is a great development environment for web applications?


One that:

  1.  can be started and configured extremely easy
  2.  allows instant feedback
  3.  can be done in a great programming language  
  4.  doesn't need expensive tools


So Clojurescript. For clojure/clojurescript projects you need one tool installed: Leiningen, which will be used from the command line. (install from here. You need java installed before)

1. can be started and configured extremely easy


Create a new project

lein new figwheel hello_world -- --reagent

And start it:

cd hello_world

lein figwheeel

Now, go in your browser to localhost:3449



It is already there!!!

2. instant feedback


Open the code using some tool, preferably LightTable and do this change in src/hello_world/core.cljs in the hello_world component:

{:style {:color "red"}}

Save the file.



It is already in the browser!!

now, let's start that in console.


(in-ns 'hello_world.core)

Now let's change the text to Hello Dan!

(swap! app-state assoc :text "Hello Dan!")


Boom!



 It is already in the browser. Figwheel takes care of all that!


Now 3 and 4 are answered by clojurescript which is based on the great programming language clojure. We're also using Reagent (clojurescript library on top of Facebook React) and figwheel which allows all the instant feedback stuff.



Saturday, October 17, 2015

REST api using Clojure and MySql. Is Clojure the most productive, robust language on the planet?

Updated 2019 code: https://gitlab.com/danbunea/production-ready-clojure

In my life, I have written a lot of web applications, using Java, then .NET, PHP and lately REST API;s using Python. I thought there cannot be anything to match Python productivity using Flask and SqlAlchemy until today.

Making a REST api in Clojure using Ring/Compojure and SqlKorma 

There is a great package manager called Leiningen (http://leiningen.org). To create a new web application, in a Terminal:

> lein new compojure todoapp2
> cd todoapp2

Update 2019

> lein new compojure-api asado +clojure-test
> cd asado

Now you have the skeleton application with a pretty known structure. Now we need to configure which packages will be used, editing package.clj:

(defproject todoapp2 "0.1.0-SNAPSHOT"
  :description "FIXME: write description"
  :url "http://example.com/FIXME"
  :min-lein-version "2.0.0"
  :dependencies [[org.clojure/clojure "1.6.0"]
                 [compojure "1.3.1"]
                 [ring/ring-core "1.3.2"]
                 [ring/ring-json "0.3.1"]
                 [ring/ring-defaults "0.1.4"]
                 [korma "0.3.0-RC5"]
                 [mysql/mysql-connector-java "5.1.6"]]
  :plugins [[lein-ring "0.8.13"]]
  :ring {:handler todoapp2.handler/app}
  :profiles
  {:dev {:dependencies [[javax.servlet/servlet-api "2.5"]
                        [ring-mock "0.1.5"]]}})

Update 2019:


(defproject asado "0.1.0-SNAPSHOT"  :description "FIXME: write description"  :dependencies [[org.clojure/clojure "1.10.0"]
                 [metosin/compojure-api "2.0.0-alpha30"]
                 [ring/ring "1.6.3"]
                 [compojure "1.6.1"]
                 [manifold "0.1.8"]
                 [metosin/spec-tools "0.9.2"]

                 ;database                 [korma "0.4.3"]
                 [mysql/mysql-connector-java "8.0.12"]
                 ]
  :ring {:handler asado.handler/app}
  :uberjar-name "server.jar"  :profiles {:dev {:dependencies [[javax.servlet/javax.servlet-api "3.1.0"]
                                 [ring/ring-mock "0.3.2"]]
                  :plugins [[lein-ring "0.12.5"]]}})

Now to add all dependencies:

> lein deps 

Basically we need the json package, sqlkorma and the mysql JDBC driver. All installed. 

In MySql we'll create a database todo, where we create a table items, with id, title (varchar), is_complete (tinyint).

CREATE TABLE `items` (
  `id` int(5) NOT NULL AUTO_INCREMENT,
  `title` varchar(20) COLLATE utf8mb4_unicode_ci NOT NULL DEFAULT '',
  `is_complete` tinyint(1) NOT NULL DEFAULT '0',
  PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;

Now let's create a database.clj file where we configure the database connection details:

(ns todoapp2.database
  (:require [korma.db :as korma]))

(def db-connection-info (korma/mysql 
  {:classname "com.mysql.jdbc.Driver"
   :subprotocol "mysql"
   :user "root"
   :subname "//localhost:3306/todo"}))

; set up korma
(korma/defdb db db-connection-info)

Update 2019:


(ns asado.database
  (:require [korma.db :as korma]))

(def db-connection-info (korma/mysql                          {:classname "com.mysql.cj.jdbc.Driver"                           :subprotocol "mysql"                           :user "root"
                           :subname "//localhost:3307/todo"}))

; set up korma(korma/defdb db db-connection-info)

Now let's write the database access functions, in a new file: query.clj

(ns todoapp2.query
  (:require [todoapp2.database]
            [korma.core :refer :all]))

(defentity items)

(defn get-todos []
  (select items))

(defn add-todo [title]
  (insert items
          (values {:title title})))

(defn delete-todo [id]
  (delete items
          (where {:id [= id]})))

(defn update-todo [id title is-complete]
  (update items
          (set-fields {:title title
                       :is_complete is-complete})
          (where {:id [= id]})))

(defn get-todo [id]
  (first
    (select items
          (where {:id [= id]}))))

Update 2019:


(ns asado.query
  (:require [asado.database :refer [db]]
            [korma.core :refer :all]
            [schema.core :as s]))

(s/defschema TitleBody
             {:title s/Str})

(s/defschema TodoBody
             {:id s/Int
              :title s/Str
              :is_complete s/Bool})


(defentity items)

(defn get-todos []
  (select items))

(defn add-todo [title]
  (insert items
          (values {:title title})))

(defn delete-todo [id]
  (delete items
          (where {:id id})))

(defn update-todo [id title is-complete]
  (update items
          (set-fields {:title       title
                       :is_complete is-complete})
          (where {:id id})))

(defn get-todo [id]
  (first    (select items
            (where {:id id}))))

All done. SqlKorma is extremely easy to use, very composable.

Ok, now let's write the REST services:

(ns todoapp2.handler
  (:require [compojure.core :refer :all]
  [compojure.handler :as handler]
            [compojure.route :as route]
            [ring.middleware.json :as json]
            [ring.util.response :refer [response]]
            [todoapp2.query :refer :all]))

(defroutes app-routes
  (GET "/api/todos" []
       (response (get-todos)))
  (GET "/api/todos/:id" [id]
       (response (get-todo (Integer/parseInt id))))
  (POST "/api/todos" [title]
       (response (add-todo title)))
  (PUT "/api/todos/:id" [id title is_complete]
       (response (update-todo (Integer/parseInt id) title is_complete)))
  (DELETE "/api/todos/:id" [id]
        (response (delete-todo (Integer/parseInt id))))
  (route/resources "/")
  (route/not-found "Not Found"))

(def app
  (-> (handler/api app-routes)
      (json/wrap-json-params)
      (json/wrap-json-response)))

Update 2019, using compojure-api:

(ns asado.handler
  (:require [compojure.api.sweet :refer :all]
            [ring.util.http-response :refer :all]
            [schema.core :as s]
            [asado.query :as q]))


(def app
  (api    {:swagger     {:ui "/"      :spec "/swagger.json"      :data {:info {:title "Asado"                    :description "Compojure Api example"}
             :tags [{:name "api", :description "some apis"}]}}}

    (context "/api" []
      :tags ["api"]

      (GET "/todos" []
        (ok (q/get-todos )))
      (GET "/api/todos/:id" []
        :path-params [id :- s/Int]
        (ok (q/get-todo id)))
      (POST "/api/todos" []
        :body [title-body q/TitleBody]
        (let [{:keys [title]} title-body]
          (ok (q/add-todo title))))
      (PUT "/api/todos" []
        :body [todo-body q/TodoBody]
        (let [{:keys [id title is_complete]} todo-body]
          (ok {:updated (q/update-todo id title is_complete)})))
      (DELETE "/api/todos/:id" []
        :path-params [id :- s/Int]
        (ok {:deleted (q/delete-todo id)}))

      )))




Starting the server:

>lein ring start

Using a tool like Advanced REST Client plugin for Chrome will allow you to use the API:




And accessing http://localhost:3000/api/todos will show you what you created.

Update 2019



Conclusion


Pretty awesome!

Friday, February 06, 2015

Fighting complexity through functional composition, part 1: how to implement functional composition


The javascript code online:
http://jsfiddle.net/danbunea1/gz87dt5a/

Complexity


The absolute enemy in software (and other things as well) is complexity. Considering complexity as the opposite of simple, it makes our systems hard to understand, hard to debug and hard to extend or adapt. There is one very good talk of the great Rich Hickey, about this called: Simplicity Matters. The video: https://www.youtube.com/watch?v=rI8tNMsozo0. So let;s see how we can fight complexity in a practical example by using functional composition

The problem 



Considering that these days most of the integration is done through web services and JSON, we'll try to illustrate the complexity problem using an example from this area.

Requirement: in the json, we need to have a key “measurement”, that is mandatory, cannot be null, needs to be a string and cannot be empty string.

We’ll do a little bit of TDD here, starting with a test:

Python:
 class TestValidations(unittest.TestCase):  
   
   def validate_pair(self,json, is_valid, number_of_errors):  
     errors = validate_simplest_json(json)  
     print "",is_valid, errors, json  
     self.assertEquals(len(errors)==0,is_valid)  
     self.assertEquals(len(errors),number_of_errors)  
   
   def test_json_validation(self):  
     self.validate_pair({},False,1)  
   
   
 def validate_simplest_json(json):  
   errors = []  
   return errors  



All fail, which is great. Now let’s write the code, to check if the key is there:

 def validate_simplest_json(json):  
   errors = []  
   if not json.has_key("measurement"):  
     errors.append("measurement cannot be missing”)  
   return errors    

Pass. Now what about null? The test extends:

   def test_json_validation(self):  
     self.validate_pair({},False,1)  
     self.validate_pair({"measurement":None},False,1)  

the code to pass:

 def validate_simplest_json(json):  
   errors = []  
   if not json.has_key("measurement"):  
     errors.append("measurement cannot be missing")  
   else:  
     if json["measurement"]==None:  
       errors.append("measurement cannot be null”)  
   return errors  

Pass. Now let’s check if it is a string (or unicode):

   def test_json_validation(self):  
     self.validate_pair({},False,1)  
     self.validate_pair({"measurement":None},False,1)  
     self.validate_pair({"measurement":-1},False,1)  
     self.validate_pair({"measurement":{}},False,1)  
     self.validate_pair({"measurement":False},False,1)  
     self.validate_pair({"measurement":"abc"},True,0)  
     self.validate_pair({"measurement":u"Citroën"},True,0)  
   
 def validate_simplest_json(json):  
   errors = []  
   if not json.has_key("measurement"):  
     errors.append("measurement cannot be missing")  
   else:  
     if json["measurement"]==None:  
       errors.append("measurement cannot be null")  
     else:  
       if not isinstance(json["measurement"], str) and not isinstance(json["measurement"], unicode):  
         errors.append("measurement needs to string or unicode")  
   return errors  

Now we also need to check if it is not emty string:

   def test_json_validation(self):  
     self.validate_pair({},False,1)  
     self.validate_pair({"measurement":None},False,1)  
     self.validate_pair({"measurement":-1},False,1)  
     self.validate_pair({"measurement":{}},False,1)  
     self.validate_pair({"measurement":False},False,1)  
     self.validate_pair({"measurement":"abc"},True,0)  
     self.validate_pair({"measurement":u"Citroën"},True,0)  
     self.validate_pair({"measurement":""},False,1)  
   
 def validate_simplest_json(json):  
   errors = []  
   if not json.has_key("measurement"):  
     errors.append("measurement cannot be missing")  
   else:  
     if json["measurement"]==None:  
       errors.append("measurement cannot be null")  
     else:  
       if not isinstance(json["measurement"], str) and not isinstance(json["measurement"], unicode):  
         errors.append("measurement needs to string or unicode")  
       else:  
         if len(json["measurement"].strip())==0:  
           errors.append("measurement cannot be an empty string")  
   return errors  

All of the sudden, we hear we also need to make sure the length of the string is between 3 and 8 characters, and cannot be some reserved words like “password” or “archived"

Ok, so let’s code, expanding our tests:

   def test_json_validation(self):  
     self.validate_pair({},False,1)  
     self.validate_pair({"measurement":None},False,1)  
     self.validate_pair({"measurement":-1},False,1)  
     self.validate_pair({"measurement":{}},False,1)  
     self.validate_pair({"measurement":False},False,1)  
     self.validate_pair({"measurement":"abc"},True,0)  
     self.validate_pair({"measurement":u"Citroën"},True,0)  
     self.validate_pair({"measurement":""},False,1)  
     self.validate_pair({"measurement":"a"},False,1)  
     self.validate_pair({"measurement":"abcdefghijklmnefghij"},False,1)  
     self.validate_pair({"measurement":"password"},False,1)  
     self.validate_pair({"measurement":"archived"},False,1)  
     self.validate_pair({"measurement":"arCHived"},False,1)  

Then gradually we start coding the validation, arriving to:

 def validate_simplest_json(json):  
   errors = []  
   if not json.has_key("measurement"):  
     errors.append("measurement cannot be missing")  
   else:  
     if json["measurement"]==None:  
       errors.append("measurement cannot be null")  
     else:  
       if not isinstance(json["measurement"], str) and not isinstance(json["measurement"], unicode):  
         errors.append("measurement needs to string or unicode")  
       else:  
         lenm=len(json["measurement"].strip())  
         if lenm==0:  
           errors.append("measurement cannot be an empty string")  
         else:  
           if lenm<3: data-blogger-escaped-div="">  
             errors.append("measurement needs at least 3 characters")  
           elif lenm&gt;10:  
             errors.append("measurement needs at most 10 characters")  
           elif json["measurement"].strip().lower() in ["archived","password"]:  
             errors.append("measurement has a value which is not allowed")  
   return errors  

As requirements are added complexity grows. Now of course this code could be refactored, but eliminating the essential problem of complexity is very hard. Just imagine what will happen if at version 1.2 the customer will change the API and only allow the values to be a measurement unit like “0.12mm” or “13.2mg”. It will grow again and become more complex. Not pretty!

And having json with only one key is kind of rare… Usually the number of keys is a lot higher and of course the code a lot bigger. Bigger and more complex = disaster. In terms of code quality it will fail at being able to extend it easily and it will fail at being able to debug it easily.


The solution: implementing functional composition



Removing complexity can mean, more linear code, so let’s refactor it to be more linear:

 def validate_simplest_json_imperative_linear(json):  
   errors = []  
   should_exit=False  
   key = "measurement"  
   if not key_exists(json,key):  
    errors.append("{0} cannot be missing".format(key))  
    should_exit=True  
   
   if not should_exit:  
     if value_null(json, key):  
       errors.append("{0} cannot be null".format(key))  
       should_exit=True  
   
   if not should_exit:  
     if not is_string_or_unicode(json, key):  
       errors.append("{0} needs to string or unicode".format(key))  
       should_exit=True  
   
   if not should_exit:  
     if is_empty_string(json, key):  
       errors.append("{0} cannot be an empty string".format(key))  
       should_exit=True  
   
   
   if not should_exit:  
     lenm=len(json[key].strip())  
     if lenm<3: data-blogger-escaped-div="">  
       errors.append("{0} needs at least 3 characters".format(key))  
       should_exit=True  
     elif lenm&gt;10:  
       errors.append("{0} needs at most 10 characters".format(key))  
       should_exit=True  
   
   if not should_exit:  
     if json[key].strip().lower() in ["archived","password"]:  
       errors.append("{0} has a value which is not allowed".format(key))  
       should_exit=True  
   
   return errors  

And yes, all the tests still pass. But we’re far from over, although we do see a pattern by which each method is executed after the other… Hmm, now I’ll move all variables like json, key, errors and exit into a single object (a tuple) so that we don’t pass 4 parameters back and forth:

 ValidationState = namedtuple("ValidationState","json key errors exit”)  

then I will extract the actual validations in simple functions, like:

 def validate_simplest_json_imperative_linear_with_state(json):  
   initial_state = ValidationState(json=json, key="measurement",errors=[], exit=False)  
   
   state = validate_key_exists(initial_state)  
   
   if not state.exit:  
     state = validate_not_null(state)  
   
   if not state.exit:  
     state = validate_string_or_unicode(state)  
   
   if not state.exit:  
     state = validate_not_empty_string(state)  
   
   if not state.exit:  
     state = validate_length(state, 3,10)  
   
   if not state.exit:  
     state = validate_not_in(state, ["archived","password"])  
   
   return state.errors  

And the functions:

 def validate_key_exists(state):  
   print validate_key_exists.__name__,state  
   if not key_exists(state.json,state.key):  
     return state._replace(errors = state.errors+["{0} cannot be missing".format(state.key)])._replace(exit=True)  
   return state  
   
 def validate_not_null(state):  
   print validate_not_null.__name__,state  
   if value_null(state.json,state.key):  
     return state._replace(errors = state.errors+["{0} cannot be null".format(state.key)])._replace(exit=True)  
   return state  
   
 def validate_string_or_unicode(state):  
   print validate_string_or_unicode.__name__,state  
   if not is_string_or_unicode(state.json,state.key):  
     return state._replace(errors = state.errors+["{0} needs to string or unicode".format(state.key)])._replace(exit=True)  
   return state  
   
 def validate_not_empty_string(state):  
   print validate_not_empty_string.__name__,state  
   if is_empty_string(state.json,state.key):  
     return state._replace(errors = state.errors+["{0} cannot be an empty string".format(state.key)])._replace(exit=True)  
   return state  
   
 def validate_length(state, min, max):  
   print validate_length.__name__,state  
   lenm=len(state.json[state.key].strip())  
   if lenm  
     return state._replace(errors = state.errors+["{0} needs at least 3 characters".format(state.key)])._replace(exit=True)  
   elif lenm&gt;max:  
     return state._replace(errors = state.errors+["{0} needs at most 10 characters".format(state.key)])._replace(exit=True)  
   return state  
   
 def validate_not_in(state,vals):  
   print validate_not_in.__name__,state  
   if state.json[state.key].strip().lower() in vals:  
     return state._replace(errors = state.errors+["{0} has a value which is not allowed".format(state.key)])._replace(exit=True)  
   return state  
   

The code looks is now a series of functions that run with the result of the previous function if the exit parameter is not set to True. So basically having 2 functions f,g they’ll be composed like:

initial_state = …
state = f(initial_state)
if not state.exit:
    return g(state)

And putting this in a function:

 def compose2(f, g):  
   def run(x):  
     result_f = f(x)  
     if not result_f.exit:  
       return g(result_f)  
     else:  
       return result_f  
   return run  

Using this we can now compose 2 functions into one:

 def validate_simplest_json_imperative_linear_with_state(json):  
   initial_state = ValidationState(json=json, key="measurement",errors=[], exit=False)  
   
   # state = validate_key_exists(initial_state)  
   #  
   # if not state.exit:  
   #   state = validate_not_null(state)  
   
   composed_function = compose2(validate_key_exists, validate_not_null)  
   state = composed_function(initial_state)  


But we don’t have only 2 function, we have more, so we write a reduce:

 #compose n functions  
 def compose(*functions):  
   return reduce(compose2, functions)  

and out function becomes:

 def validate_simplest_json_imperative_linear_with_state(json):  
   initial_state = ValidationState(json=json, key="measurement",errors=[], exit=False)  
   
   composed_function = compose(validate_key_exists, validate_not_null,validate_string_or_unicode,validate_not_empty_string)  
   state = composed_function(initial_state)  
   
   if not state.exit:  
     state = validate_length(state, 3,10)  
   
   if not state.exit:  
     state = validate_not_in(state, ["archived","password"])  
   
   return state.errors  

but we just hit a problem. He have some functions that have more parameters and we need to pass them. We’ll use closures:

 def create_validate_length(min, max):  
   def validate_length(state):  
     print validate_length.__name__,state  
     lenm=len(state.json[state.key].strip())  
     if lenm  
       return state._replace(errors = state.errors+["{0} needs at least 3 characters".format(state.key)])._replace(exit=True)  
     elif lenm&gt;max:  
       return state._replace(errors = state.errors+["{0} needs at most 10 characters".format(state.key)])._replace(exit=True)  
     return state  
   return validate_length  
   
 def create_validate_not_in(vals):  
   def validate_not_in(state):  
     print validate_not_in.__name__,state  
     if state.json[state.key].strip().lower() in vals:  
       return state._replace(errors = state.errors+["{0} has a value which is not allowed".format(state.key)])._replace(exit=True)  
     return state  
   return validate_not_in  

And now the final validation code:

 def validate_simplest_functional_composition(json):  
   initial_state = ValidationState(json=json, key="measurement",errors=[], exit=False)  
   
   composed_function = compose(validate_key_exists, validate_not_null,validate_string_or_unicode,validate_not_empty_string, create_validate_length(3, 10), create_validate_not_in(["archived","password"]))  
   final_state = composed_function(initial_state)  
   
   return final_state.errors  

It is much better. It basically says: having an initial start of the system, run all these functions (validators) and at the end get a final state.


a preview:


Or in Javascript: http://jsfiddle.net/danbunea1/gz87dt5a/





Conclusion: Why is this better?



Now you would think, how can a solution with ... lines of code be better then one with just 21. In part 2 of the article, called "Why is functional composition better" I will illustrate why, and how functional composition makes our code simpler, easier to understand, debug and change.


Sunday, February 01, 2015

The value of values, by Rich Hickey - prerequisite for functional programming

If you're thinking of trying out functional programming, there are many things you need to understand, but the most important would be this:


Friday, December 19, 2014

Functional programming (in javascript and python): Part 1: Why?

The problem

At the beginning of this year I started thinking how would I describe what I did as a programmer for the last 13 years in just a few words, and this is the conclusion:

List processing and debugging. 

Now let me explain: If I abstract enough, everything looks like a list: arrays, dictionaries even objects, considering them a list of properties with values. Complex objects become lists of lists. They're everywhere: from databases where these days you get back lists of rows/objects, to models, to the UI for instance $("...") in jQuery. So basically all day long I wrote functions and methods to process these lists and lists of lists, transforming them, changing them, persisting and loading them, send and receive them through the networks and internet or displaying them on the screen.

The big problem is that if the code becomes a little complex, you expect at the end of some processing some result and it's not there. Basically you expect the system to be in a state, and it is in another, thus having an error or a bug, so you start following what happens to see why. If the system uses events and async operations your debugging work starts to take a lot of time and effort. Thinking about time, I would correct the conclusion above to

30% list processing, 70% debugging

The causes

For years I looked for solutions: from OOP, to patterns, to separation of concerns, agile methodologies practices such as unit testing and test driven development. All helped, but none seem to address the biggest issues: state is everywhere thus unexpected state changes, not to mention concurrent programming.

The solution

Then I remembered about LISP (List programming), and how strange it seemed. But somehow it seems to do exactly what I needed, unfortunately not in the programming languages that I needed, but then I started to realise that the languages I worked with are multi paradigm and yes functional programming concepts are embedded right in (javascript/python).

So basically what functional programming addresses is: list processing using 3 main functions: map, reduce and filter. Using these 3 functions, simpler data structures like arrays, dictionaries and lists instead of objects used as data structures and higher order functions, the code to process lists becomes simpler and smaller.

Example

Let's see the total of an order in the shopping cart, for groceries:

Python, using imperative programming and OOP (badly, like pretty much everyone):

class Order()
     orderItems = []
     def __init__():
           pass
...

class OrderItem()
     name = None
     quantity = 0.0
     price = 0.0

     def __init__(name=None, quantity=0.0, price=0.0):
           self.name=name
           self.quantity =quantity
           self.price=price
...

order = Order()
order.orderItems.append(OrderItem(name="", quantity=1,price=0.99))
order.orderItems.append(OrderItem(name="", quantity=1,price=0.99))

def is_grocery(item)
     return ...

sum = 0
for item in order.orderItems
     if is_grocery(item):
         sum+=item.quantity*item.price

print sum

Python, using FP:

order = {"orderItems":[
          { "name":"sada""quantity":2,"price":0.99},
          {"name":"zjdfj""quantity":1,"price":2.99},
          ...]}

def is_grocery(item):
      return ...

print reduce(
        lambda total1,total2: total1+total2,
        map(
            lambda orderItem: i1["quantity"]*i1["price"]
            filter(
                 lambda orderItem:is_grocery(orderItem),
                 order["orderItems"]
            )
        )

About state changes, we'll speak in the next article.

Conclusion

So why didn't functional programming replace imperative programming since it has many areas where it clearly is better (maybe not in the example above)? Because it is much more difficult to understand and use, even though the resulting code is smaller. If you look at the code above you see that is starts the other way round: it wants to "reduce" 2 totals for order items and then you see that the reduce is applied on a list of totals for order items which is applied on a filtered list of items that are groceries. This is the reason people say functional programming shows what the code does not how.




Thursday, July 31, 2014

Hierarchical persistent data structures in javascript (using underscore.js)

Lately, I have been studying a lot about functional programming, and things like LISP, Clojure, Scala but since mostly I program in Javascript and python, I also studied a lot the functional programming concepts in these 2 languages.

The problem

I have a model (using MVC pattern) and I want to keep both the initial model state, and the one that is changed afar some operations. I wanted initially to use something like cloning or deep copying but it seems just to waste memory, if for instance I change only one thing in a hierarchy, so I don't need everything clones.

The solution : persistent data structures

I knew that what I wanted is to use persistent data structures in javascript and although they are available in libraries such as immutable or mori, I needed one that is hierarchical.

Persistent data sturctures acording to wikipedia:

In computing, a persistent data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure. (A persistent data structure is not a data structure committed to persistent storage, such as a disk; this is a different and unrelated sense of the word "persistent.")

Solution:


So I want something like:

  initial_state = {a:1, b:2};  
  modified_state = change(model,"a","abc"))   

where initial_state remains unchanged and modified_state is {a:"abc",b:2}. This is very simple using something like _.clone(initial_state) in underscore.js. But what if I want something like:

  initial_state = model = {l:[{id:1}, {id:2}], b:2};  
  modified_state = change(model,"l[1].id",3)  

resulting in: modified_state = {l:{id:1},{id:3}], b:2}. Here copy, deep copy or clone doesn't help. So what if I write a function like this:

 function change(obj,path,val)  
 {  
   var new_obj = _.clone(obj);  
   var path = path.replace("[",".").replace("]","");  
   var levels = path.split(".");  
   if(levels.length>1)  
   {  
     var head = _.first(levels)  
     var tail = path.replace(head+".","")  
     new_obj[head] = change(obj[head],tail,val)  
   }  
   else  
   {  
     new_obj[path] = val;  
   }  
   return new_obj;  
 }  

It works!

I can even do:

 initial_state = {g:  
     [  
       {id:1, values:[1,2,3]},  
       {id:2, values:[3,4]}  
     ],  
   b:2}  
 new_state1 = change(model,"g[1].values[1]",7);  
 new_state2=change(model,"g[1].values",[7,2]);  











Wednesday, July 10, 2013

We were right: 3D is the future of UI/UX as iOS7 proves it

When we developed TaiaApps iPad app (www.taia76.com) we wanted to explore the possibility of building the UI, in a manner very little explored, but with massive potential for the future: 3D user interfaces. Apparently we were right guessing, what the next trend will be, as seen by the many 3D effects the new iOS7 has (parallax, movement of the folders, the new applications screen):


Thursday, March 28, 2013

10 greatest technologies of the last 13 years in my programming career

I was thinking today about the greatest programming languages, frameworks and technologies that really had an impact in my life and career as a programmer.

I will start from the beginning:

1. Java (In 2000 I had the choice of using C++ or Java, and I thought Java was incredible. In the meanwhile it might have come and gone)

2. JSP and Expression Language EL - Web programming with Servlets wasn't exactly easy

3. Hibernate - the ORM that showed it is possible

4. Ruby On Rails  - the MVC framework that simplified and let to better organised web application code forever

5. C# and .NET - The Monorail/Activerecord/Castle frameworks - like Java, they came and now they're obsolete, at least for me. But in 2005, boy they were great!

6. Apache Lucene  - searching for words in text would never be the same as before.

7. Javascript and jQuery - when I realised how powerful Javascript can be, I started to really doubt the power of static languages

8. HTML5/CSS3 - web would never be the same after this (CSS transforms and HTML5 canvas will change the world forever). And combined with PhoneGap led to TaiaApps out first iPad app, with a 3D UI ( www.taia76.com )

9. NoSQL databases - CouchDB - thinking about databases and how they keep data is now changed, as I said before - forever. Guess what powers TaiaApps?

10. Python - Flask/SQLAlchemy - no doubt Python is a great language, but SQLAlchemy is by far the greatest ORM I have ever used.


Friday, December 21, 2012

3D user interfaces: Navigating in space between information nodes

Each information node is displayed in the middle and the related ones are grouped around it, by relation type. Tapping another information node, takes you to it, and it brings it's own related content into the scene.

In our cases the information nodes can either be iPad apps or people that recommend them.






www.taia76.com

Thursday, December 20, 2012

3D user interfaces: lists and scrolling in 3D

In a 3D UI traditional vertical, or even touch horizontal scroll doesn't work anymore. Instead, the information is divided in pages, and they are stacked one in from of the other. When the user swipes the page it moves to become the last in the stack, and the one behind it becomes first. Swiping in the other direction reverses the action.







More on the app website:
www.taia76.com

Sunday, December 16, 2012

3D user interfaces in HTML5/JavaScript

I have always thought, that the next step in UI design, is adding the 3rd dimension. Throughout the history, there have been many attempts, but all of them failed because instead of simplifying the user experience they just made it harder.

Last night, I and a friend released our first app, for iPad, that is our approach on 3d user interfaces.


There have been many challenges, especially since the entire UI is HTML5/Javascript based. But one by one we managed to overcome them. How would you think scrolling in 3d works? :)

More information on the website: www.taia76.com

Monday, September 17, 2012

MVC in javascript

See code, running application and qunit test here: http://www.danbunea.ro/blogspot/mvcjs/

Problem

Today, in modern web applications, more and more code is moved from being generated server side (in java, c# with asp.net , ruby on ror, php) to be executed on the client browser, in javascript. This created a massive problem for all those used to having code well organized in modern web frameworks using the very powerfull Model View Controller pattern, since most of the code is written now in javascript.

Could MVC in javascript be a solution?

Well, there are more and more frameworks trying to adress the problem of having tons of javascript, whioch becomes a nightmare as well as replace the dynamic generation on the server , thinks such backbone.js, but I find it not very MVC. So why wouldn't I actually write my own MVC framework.

The first thing we want to do it actually list the users on the page, so that means the controller is invoked, it takes the decistion to load the users from the server into the model, and after that send the model to the view to render the users as html. So we have an html file index.html

...
<body>

<div id="list">
 <a href="http://www.blogger.com/blogger.g?blogID=9648422#" id="add" onclick="controller.add();">Add</a>
 <div id="usersList">
 </div>
</div>
<div id="form">
</div>
<div id="tests">
 <h1 id="qunit-header">
mvc.js</h1>
</div>
</body>  
    <h2 id="qunit-userAgent">
</h2>
<ol id="qunit-tests">  
    </ol>
</pre>
<script>


 


jQuery(window).load(function () {

    controller = new UsersController();
    controller.index();
});

</script>


</body>

</html>
 

now the controller class:

UsersController.prototype = new Object;
//constructor definition
UsersController.prototype.constructor = UsersController;


function UsersController() {
 this.model = new UsersModel();
 this.view=new UsersView();
};


UsersController.prototype.index=function(){
 this.model.loadUsers();
 this.view.renderUsersList(this.model);
};

and the model:

UsersModel.prototype = new Object;
//constructor definition
UsersModel.prototype.constructor = UsersModel;

function UsersModel()
{
 this.users=[];
}

UsersModel.prototype.loadUsers=function()
{
 this.users = eval(new HttpRequest().get("http://localhost/users/list.aspx"));
};
 
now let's see the view that renders the list. For it we actually use jQuery templates:

UsersView.prototype = new Object;
//constructor definition
UsersView.prototype.constructor = UsersView;

function UsersView()
{
    //templates
    this.userLine = "<div if='user${user.id}' class='user' >"+
 " <div id='fullName${user.id}' class='cell'>${user.fullName}</div>"+
 " <div id='username${user.id}' class='cell'>${user.username}</div>"+
 " <div id='email${user.id}' class='cell'>${user.email}</div>"+
 " <div class='cell'><a id='edit${user.id}' href='#' onClick='controller.edit(${user.id})'>Edit</a></div>"+
 " <div class='cell'><a id='delete${user.id}' href='#' onClick='controller.delete(${user.id})'>Delete</a></div>"+
 "</div>";
 jQuery.template("userLine", this.userLine);

}

UsersView.prototype.renderUsersList=function(model)
{
 jQuery("#usersList").html("");
 jQuery("#list").show();
 jQuery("#form").hide();

 for(var i=0;i<model.users.length;i++)
 {
  jQuery.tmpl("userLine", { user: model.users[i] }).appendTo("#usersList");
 }
};

Hmmm, very simple. Now let's implement the add:

UsersController.prototype.add=function(){
 this.view.renderAdd();
};

UsersController.prototype.save=function(id,fullName,username,password,email){
  id=this.model.users.length+1;
  this.model.users.push({id:id,fullName:fullName,username:username,password:password, email:email});

};
 
and in the view:

UsersView.prototype = new Object;
//constructor definition
UsersView.prototype.constructor = UsersView;

function UsersView()
{
    //templates
    this.userLine = "<div if='user${user.id}' class='user' >"+
 " <div id='fullName${user.id}' class='cell'>${user.fullName}</div>"+
 " <div id='username${user.id}' class='cell'>${user.username}</div>"+
 " <div id='email${user.id}' class='cell'>${user.email}</div>"+
 " <div class='cell'><a id='edit${user.id}' href='#' onClick='controller.edit(${user.id})'>Edit</a></div>"+
 " <div class='cell'><a id='delete${user.id}' href='#' onClick='controller.delete(${user.id})'>Delete</a></div>"+
 "</div>";
 jQuery.template("userLine", this.userLine);

    this.userForm = "<div class='fields'  style='display:table-row'>"+
 " <div id='fullName_${user.id}' style='display:table-row'>Full Name:<input id='fullName' type='text' value='${user.fullName}'/></div>"+
 " <div id='username_${user.id}' style='display:table-row'>Username:<input id='username' type='text' value='${user.username}'/></div>"+
 " <div id='password_${user.id}' style='display:table-row'>Password:<input id='password' type='password' value='${user.password}'/></div>"+
 " <div id='email_${user.id}' style='display:table-row'>Email:<input id='email' type='text' value='${user.email}'/></div>"+
 " <a id='save' href='#' onClick='controller.save(\"${user.id}\",jQuery(\"#fullName\").val(),jQuery(\"#username\").val(),jQuery(\"#password\").val(),jQuery(\"#email\").val());'>Save</a>"+
 " <a id='cancel' href='#' onClick='controller.list();'>Cancel</a>"+
 "</div>";
 jQuery.template("userForm", this.userForm);
}


...



UsersView.prototype.renderAdd=function()

{

    var user={fullName:"",username:"",password:"",email:"" };



    jQuery("#form").html("").show();

    jQuery("#list").hide();



    jQuery.tmpl("userForm", { user: user}).appendTo("#form");

};

Now what about edit?

UsersController.prototype.edit=function(id){
 var user = this.model.findUserById(id);
 this.view.renderEdit(user);
};

UsersController.prototype.save=function(id,fullName,username,password,email){
 if(id=="") 
 {
  id=this.model.users.length+1;
  this.model.users.push({id:id,fullName:fullName,username:username,password:password, email:email});
 }
 else
 {
  var user = this.model.findUserById(id);
  user.fullName=fullName;
  user.username=username;
  user.password=password;
  user.email=email;
 }
 this.view.renderUsersList(this.model);
};

and in the model:

UsersModel.prototype.findUserById=function(id)
{
 for(var i=0;i<this.users.length;i++)
 {
  if(this.users[i].id==id)
  return this.users[i];
 }
 return null;
};

and the view is refactored to:

UsersView.prototype = new Object;
//constructor definition
UsersView.prototype.constructor = UsersView;

function UsersView()
{
    //templates
    this.userLine = "<div if='user${user.id}' class='user' >"+
 " <div id='fullName${user.id}' class='cell'>${user.fullName}</div>"+
 " <div id='username${user.id}' class='cell'>${user.username}</div>"+
 " <div id='email${user.id}' class='cell'>${user.email}</div>"+
 " <div class='cell'><a id='edit${user.id}' href='#' onClick='controller.edit(${user.id})'>Edit</a></div>"+
 " <div class='cell'><a id='delete${user.id}' href='#' onClick='controller.delete(${user.id})'>Delete</a></div>"+
 "</div>";
 jQuery.template("userLine", this.userLine);

    this.userForm = "<div class='fields'  style='display:table-row'>"+
 " <div id='fullName_${user.id}' style='display:table-row'>Full Name:<input id='fullName' type='text' value='${user.fullName}'/></div>"+
 " <div id='username_${user.id}' style='display:table-row'>Username:<input id='username' type='text' value='${user.username}'/></div>"+
 " <div id='password_${user.id}' style='display:table-row'>Password:<input id='password' type='password' value='${user.password}'/></div>"+
 " <div id='email_${user.id}' style='display:table-row'>Email:<input id='email' type='text' value='${user.email}'/></div>"+
 " <a id='save' href='#' onClick='controller.save(\"${user.id}\",jQuery(\"#fullName\").val(),jQuery(\"#username\").val(),jQuery(\"#password\").val(),jQuery(\"#email\").val());'>Save</a>"+
 " <a id='cancel' href='#' onClick='controller.list();'>Cancel</a>"+
 "</div>";
 jQuery.template("userForm", this.userForm);
}

UsersView.prototype.renderUsersList=function(model)
{
 jQuery("#usersList").html("");
 jQuery("#list").show();
 jQuery("#form").hide();

 for(var i=0;i<model.users.length;i++)
 {
  jQuery.tmpl("userLine", { user: model.users[i] }).appendTo("#usersList");
 }
};

UsersView.prototype.renderAdd=function()
{
 var user={fullName:"",username:"",password:"",email:"" };
 this.renderForm(user);
};

UsersView.prototype.renderEdit=function(user)
{ 
 this.renderForm(user);
};


UsersView.prototype.renderForm=function(user)
{
 jQuery("#form").html("").show();
 jQuery("#list").hide();

 jQuery.tmpl("userForm", { user: user}).appendTo("#form");
};

Conclusion

As you can see above, implementing MVC in javascript can be very simple and doesn't require any sort of frameworks. Once MVC is implemented the code is well organized depending on concerns: who commands - controller, where by one look you can see what the entire code does (list, add, save, edit) the model who holds the data and exchanges it with the server and the view which actually renders it in html when asked by the controller.Simple to implement, well organized, easy to follow the code, very extensible.

Wednesday, May 06, 2009

Why BDD? Can it help me?

I've been watching a lot of people arround me and on the internet talking about BDD. Of course as alwars, some were more extremist and said that TDD is dead, and BDD is much better. 

Why is BDD needed, in general?

Most people develop code, and design, mainly on the simple tasks, by exploration. They write some code, see if it works, refactor it, make it better, then if it still doesn't work they sit down and think of a better solution. After this 3rd stage the real thinking is needed. This fact comes from human nature and the fact that most of us like to do things with the minimum effort required. Unfortunately, writing tests first, moves the real thinking phase ahead, thus making it more unconfortable, because the first thing you need to do is to think how to design the test that will design your code. This isn't as simple as just starting to type code then seeing if it works. So, conslusion one would be that writing tests first, is harder, because it doen't allow the people to warm up, before being sent onto the pitch. 

On the other hand, it seems that there are still lots of people that do not make a clear difference between writing automated tests and Test Driven Development, where the tests are written first, and actually drive the way you're developing the code, making it usually smaller, and less dependent, as a general rule better. This fact has been noticed by some incredibly smart people, and they said maybe TDD is too abstract, and we need a simpler way to show people the philosophy behind it, so we need to simplify it and enforce somehow people to write the tests first, and let the the tests drive the way the code is written. So the second concusion is that, maybe TDD should be simplified, renamed, handed out to the masses, as Dan North (original developer of BDD concept) said:

I had a problem. While using and teaching agile practices like test-driven development (TDD) on projects in different environments, I kept coming across the same confusion and misunderstandings. Programmers wanted to know where to start, what to test and what not to test, how much to test in one go, what to call their tests, and how to understand why a test fails.

Why do I need it?

After practicing TDD for many years, I saw one drawback, that kept coming to me: in time, I forgot what they did, and sometimes I needed lots of time to understand them again. Unfortunately for this there isn't a solution:

 - small easy to understand unit test: If you develop lots of small unit tests, lots means that you have to read a lot of them to understand what is there they test. The problem of quantity
 - test names very explicit: well, even this sometimes becomes a mess, especially with integration or functional tests, as the names become longer and longer (TestMaskMoveRotateZoomWithUndo() or TestAddMoveRemovePointOnMaskAndCheckDimentionsOnPanelWithUndo() )
 - comments: just like any other piece of code, tests need comments, and they seem to be the best solution to understand what they do. But just like code, people either forget about them, write something just to be there, or forget to update the comments when they update the tests or copy paste.
 - lack of clear flow in tests: preparation, action and verification phases: any good test has 3 steps. One where the context is prepared, then when something is done, and the third is the verification phase. However, there are tests where these 3 aren't easy to spot, and with integration/functional tests especially, because they tend to take time, there are many cases where some of the steps are repeated (add/edit/delete tests for instance, where there is a preparation phase, then action add, verify, action edit, verify, action delete verify). This makes the tests harder to read.

So what do I do?

It seems that BDD tends to solve all the above problems, changing the naming and making test first easier to understand, and my problem by making tests easier to be understood later. It is not perfect, but definately helps. 

But BDD is not just this, BDD is a lot more. BDD for the first time, allows or simplifies the real implementation of the acceptance tests. If you use XP, and you have stories, and for each you define acceptance tests with the customer (see sample http://danbunea.blogspot.com/2008/04/chapter-3-communicating-and.html), which means that both you and him understand them, because they use english and not c, java, ruby or c#, BDD allows you to write them in code very close to the way they are written on the story card. Now this is a breakthough:

Story: import images

The customer will be able to import and process images using the API. 

Acceptance test X:

Given an image over 20Mb
When the user imports it
Then the program should reject it for being too big

would be in code:

   [Test]
  public void ShouldntImportOver20Mb()
  {
        Image image = null;
        ImportResult result = null;
       "Given an image over 20Mb".Given(
         () =>
         {
                image = new Image("largeImage.jpg");
         });


     "When the user imports it".When(
        () =>
        {
             result = Importer.Import(image);
         });


     "Then the program should reject it for being too big".Then(
       () =>
       {
           Assert.Equal("Image is too big, over 20Mb", result.Message);
       });
  }

Now this isn't any fancy BDD framework, but a simple string Extention methods, proposed by Mihai Lazar (brilliantly simple idea), which despite the simplicity of the test, allows me to read easily what is going on, see clearly the flow and see the real correspondence with the acceptance test in the story. 

Conclusion

The example above is too simple, to allow real advantages over TDD, because as a unit test it would be:

   [Test]
  public void ShouldntImportOver20Mb()
  {
           Image  image = new Image("largeImage.jpg");
            ImportResult result = Importer.Import(image);
           Assert.Equal("Image is too big, over 20Mb", result.Message);
  }

which is fairly simple to understand, but what if it were more complicated:


  [Test]
  public void Test2AddMoveRemovePointOnMaskAndPanelDimentionsWithUndo()
  {
  ViewShape view = DragDropShape();
  ShapeEditorControl ctrl = (ShapeEditorControl)view.FindName("shapeEditor");



  int pointsBefore = ctrl.CurrentOption.Points[0].Count;

  //simulate adding new point near to first point
  Point newPoint = new Point(ctrl.CurrentOption.Points[0][0].X + 1, ctrl.CurrentOption.Points[0][0].Y + 5);
  ctrl.InsertThumb(newPoint);


  Assert.AreEqual(pointsBefore + 1, ctrl.CurrentOption.Points[0].Count);
  Assert.AreEqual(1, ctrl.CurrentOption.UndoActionsCount, "added one undo action");

  //move
  Point pointBefore = new Point(ctrl.CurrentOption.Points[0][0].X, ctrl.CurrentOption.Points[0][0].Y);
  Thumb thumb = ctrl.Thumbs[0];
  thumb.RaiseEvent(new DragDeltaEventArgs(3, 3));
  thumb.RaiseEvent(new DragCompletedEventArgs(1, 1, false));

  Assert.AreEqual(pointBefore.X + 3, ctrl.CurrentOption.Points[0][0].X);
  Assert.AreEqual(pointBefore.Y + 3, ctrl.CurrentOption.Points[0][0].Y);
  Assert.AreEqual(2, ctrl.CurrentOption.UndoActionsCount, "added two undo actions");

  ctrl.IsTestMode = true;
  //delete
  MouseButtonEventArgs mbea = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left);
  mbea.RoutedEvent = Mouse.MouseDownEvent;
  ctrl.thumb_MouseDoubleClick(thumb, mbea);

  Assert.AreEqual(pointsBefore, ctrl.CurrentOption.Points[0].Count);
  Assert.AreEqual(3, ctrl.CurrentOption.UndoActionsCount, "added 3 undo actions");


  //Undo
  ClickUndo(view);
  Assert.AreEqual(pointsBefore + 1, ctrl.CurrentOption.Points[0].Count);
  Assert.AreEqual(2, ctrl.CurrentOption.UndoActionsCount, "undone delete");

  //undo
  ClickUndo(view);
  Assert.AreEqual(pointBefore.X, ctrl.CurrentOption.Points[0][0].X);
  Assert.AreEqual(pointBefore.Y, ctrl.CurrentOption.Points[0][0].Y);
  Assert.AreEqual(1, ctrl.CurrentOption.UndoActionsCount, "undone move");

  //undo
  ClickUndo(view);
  Assert.AreEqual(pointsBefore, ctrl.CurrentOption.Points[0].Count);
  Assert.AreEqual(0, ctrl.CurrentOption.UndoActionsCount, "undone add");

  }


and now:

  [Test]
  public void Test2AddMoveRemovePointOnMaskAndPanelDimentionsWithUndo()
  {
     ViewShape view = null;
     ShapeEditorControl ctrl = null;
     int pointsBefore = -1;


     "Given the countour editor open for an image ".Given(
       () =>
       {
                   view = DragDropShape();
                   ctrl = (ShapeEditorControl)view.FindName("shapeEditor");

                 
  int pointsBefore = ctrl.CurrentOption.Points[0].Count;

       });


     "Adding a new point".When(
       () =>
       {
              Point newPoint = new Point(ctrl.CurrentOption.Points[0][0].X + 1, ctrl.CurrentOption.Points[0][0].Y + 5);
              ctrl.InsertThumb(newPoint);

       });

     "should have one more point, and possibility to undo".Then(
       () =>
       {
               Assert.AreEqual(pointsBefore + 1, ctrl.CurrentOption.Points[0].Count);
               Assert.AreEqual(1, ctrl.CurrentOption.UndoActionsCount, "added one undo action");
       });

     Point pointBefore=null;
     "and having a point".When(
       () =>
       {
              pointBefore = new Point(ctrl.CurrentOption.Points[0][0].X, ctrl.CurrentOption.Points[0][0].Y);
       });


     "when moving it".When(
       () =>
       { 
                 Thumb thumb = ctrl.Thumbs[0];
                  thumb.RaiseEvent(new DragDeltaEventArgs(3, 3));
                  thumb.RaiseEvent(new DragCompletedEventArgs(1, 1, false));
       });

     "should be in another position".Then(
       () =>
       {  //move
              Assert.AreEqual(pointBefore.X + 3, ctrl.CurrentOption.Points[0][0].X);
              Assert.AreEqual(pointBefore.Y + 3, ctrl.CurrentOption.Points[0][0].Y);
              Assert.AreEqual(2, ctrl.CurrentOption.UndoActionsCount, "added two undo actions");    
       });

     "when deleting it".When(
       () =>
       { 
              ....
        });
     "should be gone".Then(
       () =>
       { 
              ....
        });

     "clicking undo".When(
       () =>
       { 
              ....
        });
     "should have the deleted point back".Then(
       () =>
       { 
              ....
        });

     "re-clicking undo".When(
       () =>
       { 
              ....
        });
     "should move the point back at initial position".Then(
       () =>
       { 
              ....
        });

     "clicking undo".When(
       () =>
       { 
              ....
        });
     "should get rid of the added point".Then(
       () =>
       { 
              ....
        });


  }

which now looks like a scenario, making it simpler to follow and understand how the application  should behave in this case.

It seems, as a final word, that the first and most productive property of BDD, is that the description of the behavior of the application suddently is in english, and could be read (if you just output the strings on the console) even by the customer. A great leap forward, at least for me.